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hould video games be considered a Sport? Comment by Ryan: Hi Shavonna! I’m Ryan. I look forward to reading your essay.
Introduction
A new type of competition known as eSports has emerged as a result of the rise of commuters and the internet. The contentious question of whether video games should be considered sports has arisen as a result. Video games and traditional sports have characteristics in common. However, video games should not be considered sports because there are insufficient similarities. Due to their lack of athletic ability and physical exertion, video games are not considered sports. Comment by Ryan: The introduction has appropriately identified the overall topic. Comment by Ryan: Make sure to include your name, the date, and the name of the course at the top of the document. Comment by Ryan: This text is similar to an outside source. Make sure to include an in-text ciation for any words or ideas taken from a source. Comment by Ryan: Interesting! The potential debate on this issue can catch the reader’s attention. Comment by Ryan: Try to go further here to develop the background information. Why is the status of eSports so debated? Why is this an important issue? Comment by Ryan: The thesis statement is moving in the right direction. Try to reframe the thesis using “should” and “because” to advocate for a course of action on the issue. Review the suggestion provided in the feedback on your Touchstone 1.2.
Consider the following thesis statement structure: ___ should ___ because ___, ___, and ___.
For example: Homeowners should switch to clover lawns because they are drought resistant, they benefit pollinators, and they are lower maintenance.
Currently, playing computer games is only a pastime. , a movement that people participate in as a distraction when they are tired or need to unwind. The amount of actual effort required is what sets a game apart from a serious side interest (Cashmore, 2010). Due to the lack of actual development, computer games are frequently chosen as side interests by many people. According to the World Health Organization, one of the challenges that young people face is the negative impact that adopting sedentary lifestyles have on their well-being, as these practices encourage the development of diseases like diabetes and obesity. In today’s society, only actual challenges requiring cooperation and endurance are included in global competitions. The term “eSports” was coined following the rise of the personal computer to refer to games played with electronic devices (Newman, 2008). Comment by Ryan: Try to explain this argument further. Why do video games lack an investment of effort? Comment by Ryan: The focus of this paragraph seems to switch from effort to physical activity. While these points could be related, they are not exactly the same. Develop the argument regarding effort, which might also refer to mental effort, for example. Consider discussing physical activity in a separate paragraph. Comment by Ryan: It’s not entirely clear why a global scope is important to this argument. Explain or consider rephrasing. Comment by Ryan: This point of background information might be better placed in the introduction. Consider reorganizing.
Computer games cannot be considered games because they do not require actual effort. According to Vorderer and Bryant (2012), computer games are consistently becoming the most well-known form of entertainment for both children and some adults.
According to Consalvo, Mitgutsch, and Stein (2013), despite their similarity to standard video games, they lack actual development. As a result, they should not be considered games. Sports are beneficial because they support the development of smart dieting habits, aid in weight loss, strengthen the body, and improve actual wellness. Playing video games has no effect on any of these benefits. According to Baronowski et al. (2012), researchers, computer game players do not improve or become more grounded as a result of the lack of actual effort. 2012). Both traditional games and computer games require a significant amount of planning, technique, responsibility, and intelligence (Berger, 2002). In any case, computer games are not eligible for the game status because they do not involve actual work. According to Brookey and Oates (2015), dominating a game like football or a ball takes time, effort, and energy. Comment by Ryan: Interesting. Clarify what is meant by “development” in this context. Based on the points that follow, you may have in mind the idea of self improvement. Explain. Comment by Ryan: These points seem to identify similarities between traditional games and computer games, which could represent potential arguments. Stay focused on developing the argument that video games do not contribute to self improvement in this paragraph. Comment by Ryan: Try to be precise with the terminology in the essay. Do you mean “game” or “sport” here? Keep in mind the distinctions between these terms and their connotations.
In addition to the fact that people fail to recognize that computer games cannot be considered games because they do not require actual effort, they also fail to properly utilize athletic ability. To participate in competitions, players do not need to be athletic. According to Cashmore (2010), traditional sports like football, basketball, tennis, swimming, and cycling require a great deal of responsibility and preparation. Serious mental and physical conditioning are required to develop extraordinary athletic ability. Because it requires no athletic ability, anyone can become an expert at playing computer games (Berger, 2002). The development of fingers when squeezing regulator buttons is the primary actual development associated with gaming. According to Vorderer and Bryant (2012), the skills required to play computer games are developed intellectually rather than actually. According to Cashmore (2010), developing athletic ability requires intense physical and mental training sessions over a predetermined amount of time. Competitors frequently put their capabilities to the test by enduring the agony of sustaining potentially fatal wounds. Additionally, traditional games cause physical and mental exhaustion, which has numerous health benefits (Cashmore, 2010). Comment by Ryan: Good start. This topic sentence identifies a clear supporting argument. Comment by Ryan: Do you mean “physically” here? Try to be precise. Comment by Ryan: Interesting! Physical health seems very important to the argument. It is mentioned at a few points in the essay, but it can be explored further. Consider developing additional supporting paragraphs to make arguments based on physical health. Comment by Ryan: Before getting to the counter argument, try to develop the body of the essay further with additional supporting arguments. Work on identifying more unique reasons why video games should not be considered sports, and support those arguments with additional evidence from relevant research. Note that the instructions call for 6 to 8 pages of content in addition to the title page and list of references. Exploring additionl evidence will help to develop the essay further.
Review the following example argument for inspiration regarding the way that each section of the body of the essay focuses on one unique supporting reason: https://uwc.cah.ucf.edu/wp-content/uploads/sites/9/2015/04/Sample_Argument_Outline Comment by Ryan: Try to avoid concluding a paragraph with a citation. Develop a concluding sentence that wraps up the paragraph and “connects the dots” back to the overall argument.
Because they do not require actual effort or athletic ability, computer games should not be considered games. In any case, many people believe that playing computer games requires the same amount of preparation, procedure, and mental effort as playing other games (Young, 2016). According to a few scientists (Consalvo et al., 2013), ), computer games, like traditional games, draw large crowds, are extremely serious, bring in a lot of money from skilled players, and have become an important part of standard satellite broadcasting companies’ customizing. 2013). For instance, the League of Legends Championship in 2013 brought in more than 32 million fans and generated millions of dollars in revenue. Comment by Ryan: Clarify the language here. Comment by Ryan: Good work identifying a relevant counter argument. Comment by Ryan: Interesting! Cite the source for this point.
The growing popularity of eSports is a sign that video games will eventually become an essential part of people’s daily lives. More people are getting into video games and using their time and effort to improve their skills. According to Newman (2008), acquiring authority in computer games necessitates the same level of preparation and expertise as in traditional games. Because of this, computer games ought to be considered games because they have some similarities to traditional games. Some experts might argue that playing dynamic computer games allows players to engage in moderately intense active work and reap the benefits of it (Consalvo et al., 2013). They argue that dynamic video games, unlike uninvolved video games, require actual effort. Comment by Ryan: What is the difference between “dynamic” and “uninvolved” video games?
Ebb and flow research demonstrates the opposite, despite the widespread perception that dynamic video games feature varying levels of moderate and intense actual work. A review conducted by Baronowski et al. (2012), for instance, 2012) found no connection between dynamic computer games and actual work. Active work is one of a game’s primary characteristics, as previously mentioned. As technology develops and eSports become a form of revenue, computer games are becoming increasingly common (Young, 2016). However, it is extremely unlikely that computer games, including traditional games, will be played on any global occasion. Comment by Ryan: Interesting. Explain how “actual work” is being defined here. Comment by Ryan: Why not? Why is this point important?
An issue is the debate surrounding the classification of video games as sports. Video games and sports share some similarities, but these are not sufficient to justify. The study found that video games lack athletic ability and physical exertion. A video game does not require athletic ability. As a result, video games should not be categorized as sports. In video games, all you do is sit in a chair, look at a screen, and press buttons. You should be required to participate in some form of physical activity each day in a sport. Similar to running the bases in baseball, running the ball down the field or blocking the opposing team in football requires actual physical strength and activity. We feel compelled to play or watch more video games because of the intoxicating feeling they give us. Comment by Ryan: This point is interesting. The word “compelled” seems to mean that you are arguing that video games are addictive. Is this point a potential argument against video games being considered sports? If so, consider developing it in the body of the essay.
References
Berger, A. A. (2002). Video games: a A popular culture phenomenon. New York, NY: Transaction
Publishers.
Baranowski, T., Abdelsamad, D., Baranowski, J., O’Connor, T. M., Thompson, D., Barnett, Comment by Ryan: Good work locating an article published in a scholarly journal! Try to locate additional studies published in scholarly journals.
Indent each line in a reference list entry after the first line in that entry. To do so in Word, highlight the text, right-click, and select “paragraph.” Then, under “indentation” and “special,” select “hanging.”
A.,…Chen, T-A. (2012). Impact of an active video game on healthy children’s physical
activity.
Pediatrics
, 129(3), 636-642.
Borg, O. J. (2015). Is computer gaming a sport? Web.
Brookey, R. A., & Oates, T. P. (2015). Playing to win: sports, video games, and the culture of
play. Bloomington, IN: Indiana University Press.
Cashmore, E. (2010). Making sense of sports. New York, NY: Taylor & Francis.
Consalvo, M., Mitgutsch, K., & Stein, A. (2013). Sports videogames.
New York, NY: Routledge.
Newman, J. (2008). Playing video games. New York, NY: Routledge.
Vorderer, P., & Bryant, J. (2012). Playing video games: motives, responses, and consequences.
New York, NY: Routledge.
Reflection Questions:
1. Provide one example of a place where you have used rhetorical appeals or source
material to support your argument. How does this enhance your essay? (2-3 sentences)
Throughout the essay, I was able to source material. The part that I included was that video games do not require the physical energy as real sports. This was to keep in perspective and also help the reader in terms of how different video games are from sports.
2. Touchstone 4 is a revision of this draft. What kind of feedback would be helpful for you
as you revise? Are there parts of your draft that you’re uncertain of? (3-4 sentences)
I believe that different people would have a different perspectives on my essay which would be beneficial for me to ensure that I create something better. Sometimes when I write, I tend to be narrowly focused thus missing the bigger picture. A critique of my essay is going to help me a lot to come up with a better draft. Comment by Ryan: I hope you find the feedback on the essay above to be helpful! I look forward to reading the revised essay.